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How scoring works
A franchise's weekly score is the sum of its starters' points plus home field advantage:
- Offensive players score on counting stats: completions, attempts, yards, touchdowns, first downs, turnovers and returns. Table below.
- Defensive players score on what happens on every snap they play: being on the field, rushing the passer, tackling, and coverage. Tables below.
- Home field advantage. The home team in each matchup gets +3.000, shown as its own line under the home team's starters.
Click any player on the scoreboard to see exactly how their number was built.
Offense
Points per unit of each stat. Yards are worth a tenth of a point each, so 100 yards is 10 points, and volume without efficiency is punished: a pass attempt costs more than a completion earns, so a 20 of 30 day nets -13.0 before yards and touchdowns.
| Passing | Pts | Rushing & receiving | Pts | Returns & misc | Pts |
|---|
| Completion | +1 | Rush attempt | -0.1 | Kick return | -2 |
| Pass attempt | -1.1 | Rushing / receiving yard | +0.1 | Punt return | -0.5 |
| Passing yard | +0.1 | Touchdown | +6 | Return yard | +0.1 |
| Passing TD | +6 | First down | +0.5 | Return TD | +6 |
| Interception thrown | -6 | Fumble | -2 | Two-point conversion | +2 |
| Sacked | -0.1 | Fumble lost (on top of the fumble) | -4 | Penalty yard | -0.1 |
| Passing first down | +0.5 | Own fumble recovered | +2 | Blocked FG / punt / XP | +3 / +2 / +1 |
Defense
Defenders are paid for what actually happens on each snap, not just the box score. Snaps earn a little on their own, and everything else is per play. Grades are shown for reference but are not scored.
| Snaps | Pts |
|---|
| Just being on the field earns a little. Coverage snaps pay more than run or pass-rush snaps, and corners get a higher coverage rate. |
| Run defense snaps | +0.075 |
| Pass rush snaps | +0.075 |
| Coverage snaps (corners +0.2) | +0.135 |
| Pass rush | Pts |
|---|
| Pressure is rewarded even when the sack doesn't come. |
| Sacks | +1.75 |
| QB hits | +1 |
| Hurries | +0.5 |
| Batted passes | +1.5 |
| Tackling | Pts |
|---|
| A stop is a tackle that counts as a win for the defense, roughly holding the offense short of what it needed on that down. Missed tackles cost you. |
| Tackles | +0.5 |
| Assists | +0.15 |
| Stops | +0.75 |
| Missed tackles | -1.5 |
| Forced fumbles | +4 |
| Coverage | Pts |
|---|
| Being targeted is good; what happens after the target is on you. Receptions, yards and touchdowns allowed all subtract. |
| Targets | +1.25 |
| Receptions allowed | -1.75 |
| Yards allowed | -0.1 |
| TDs allowed | -6 |
| Interceptions | +6 |
| Pass breakups | +0.75 |
| Turnovers, scores & penalties | Pts |
|---|
| The box-score plays, scored the same way for every defender. A pass-interference flag, for example, costs a tenth of a point per yard. |
| Defensive touchdown | +6 |
| Fumble recovery | +2 |
| Safety | +6 |
| Interception / fumble return yard | +0.1 |
| Blocked FG / punt / XP | +3 / +2 / +1 |
| Fumble | -2 |
| Fumble lost (on top of the fumble) | -4 |
| Penalty yard | -0.1 |
A worked example
A linebacker with 30 run-defense snaps, 5 pass-rush snaps and 25 coverage snaps who makes 6 tackles and 2 assists (3 of them stops), misses one, gets a sack and two hurries, and is targeted 4 times allowing 3 catches for 28 yards:
| Stat × weight | Pts |
|---|
| 30 run defense snaps × 0.075 | +2.250 |
| 5 pass rush snaps × 0.075 | +0.375 |
| 25 coverage snaps × 0.135 | +3.375 |
| 1 sack × 1.75 | +1.750 |
| 2 hurries × 0.5 | +1.000 |
| 6 tackles × 0.5 | +3.000 |
| 2 assists × 0.15 | +0.300 |
| 1 missed tackle × -1.5 | -1.500 |
| 3 stops × 0.75 | +2.250 |
| 4 targets × 1.25 | +5.000 |
| 3 receptions allowed × -1.75 | -5.250 |
| 28 yards allowed × -0.1 | -2.800 |
| Defensive points | 9.750 |